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what do these tech terms mean?

VLC

New Member
TECH TERMS

Hi,

this is for all intelligent people here who know tech stuff.

i recently installed a game utility loading program, but theres some terms in its setup program + its readme file, that i dont understand - so what do they actully mean?

btw - i'll be saving the answers, if any, for my future reference

so heres my list i made of terms i dont know -

rescaling; buffer content caching; dynamic VXD; Glide specification; serverproc; palette registers; vertical blank register; 8 bit full screen mode; ordinal number concatenation; PCX; TGA; Nyelv; mouse focus; paletted textures; real vertical sync; W-buffering; Perfect texture memory emulation; Texture memory size; shadow-textures; geometry clipping

any way, thanx to any one here who enlightens me on the above terms
 
8 bit full screen mode: Um... 256? shades of grey/colors
PCX; TGA: These are both image file types.
mouse focus: generally where your mouse is pointed
Texture memory size: possibly how much RAM/vRAM is used to hold textures, depends on the context.
 
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